I'm about 20 hours in, and....boy, I'm conflicted.
I've been a die-hard Bethesda fan since Morrowind. Over the last 20 years or so, I've watched Bethesda/Zenimax make some great games. I've watched them make some good games. And I've watched them make some really bad ones.
Starfield is pretty. It's gorgeous, actually. It looks good, sounds good, and the presentation is clean. But I have some issues. Namely, that after playing Bethesda games for 20+ years, Starfield is finally the time when it has become apparent that the formula hasn't changed. The engine is just as dated as ever, the mechanics are the same, the core of the game is just...more Bethesda. It's an amalgamation of 20 years of Elder Scrolls and Fallout, combined into a space game that feels strangely similar to The Outer Worlds, Elite, NMS, and Star Citizen in several ways.
So in reality, it doesn't even feel totally like a Bethesda game. It feels like a Bethesda game trying to be other games, and not really succeeding at any of it.
I'm at the point now where I'm tired of Bethesda not taking any chances. They have followed the formula of, "Play it safe in development, and market the **** out of the game to make up for it," for a long time. And they've gotten away with it purely by the popularity of Elder Scrolls (mainly Skyrim, let's be honest).
Bottom line, if you love Bethesda games, then that's what you're going to get with Starfield. Personally, the game hasn't held my interest for longer than an hour at a time. Because every time I boot it up, I feel like I'm playing the same game I was playing 15-20 years ago.
It's not a terrible game. It's also not a masterpiece (as several reviews, likely AI or paid reviews, have said). It's a safe game. It's a predictable game. And that is its biggest downfall. However, I'm sure once the modding community has its hands on this for a few years, my opinion will be much different. And that is the sad truth of 20 years of Bethesda games: The players are always the ones who end up saving the games in the end.