This is a base level ARPG. The game has features that are meaningless. Rolling gives the illusion of being a way to dodge an attack but the only thing it's done is gotten me killed as I clip on a block that's slightly higher than where I started. There is no difficulty curve. It holds your hand until the boss fight where it just unleashes the most garbage series of events I've ever seen. If you don't have a way to attack the boss at a range you cant win. Which is probably the worst game design I've seen. Mojang is a professional team I expected them to have a general understanding of fundamentals for a genre they are developing for. The story is a great 4-6 hour adventure but this game could be so much better when it comes to gameplay.