Its like the developers played doom/quake but didn't pay quite enough attention. The core gameplay loop is satisfying with a visceral chainsword helping you out in close encounters. Unfortunately the level design leaves much to be desired with repetitive levels consisting of a few corridor sections followed by a samey multilevel arena packed with enemies. I spent long periods just looking for the next bit of action, going round and round in levels that gave me terrible flashbacks to Halo's Library.
Great core mechanics let down by poor level design.