The second one was a real classic. When it came time to develop the third game, the devs got the same problem as filmmakers who make sequels to successful movies : they try to make everything bigger and more over the top and end up ruining the mood, the style and the essence of what made the original(s) so successful.
Inane storyline and abysmal cut scenes with idiotic cliché dialogues you cannot skip, clunky game mechanics, a crafting systems that brings too little and enemies controls (both movements and firing) that are slow and sluggish.