This game had me stoping frequently from sheer frustration at the mechanics between the parkour that was not ment for the unrefined movement system to a enemy called a marauder that can Iโm only able take down with specific weapon that has one lowest amount level in the game because the marauder wonโt take any damage to anything else no matter what to the severely unbalanced fight difficulty i thought the extra lifeโs you could get were kinda pointless but I went through 18 and had to turn down the difficulty twice to even beat a single marauder, doom 2016 felt like a masterpiece and doom eternal feels like they showed doom 2016 to a complete different company and said make the sequel and the compony tryed to 1 up every aspect of the original game without with little success, I have a deep love for Bethesda games but this title is one of the most out of touch sequels Iโve ever played. I hope and pray that the new doom dark ages takes a turn back to more line with the stile of doom 2016 because doom eternal is sadly a gate disappointment