Review
Game: Sonic Adventure
Genre: 3D Platformer
Platform: SEGA Dreamcast, Nintendo Gamecube etc.
From SEGA and Sonic Team, we have Sonic Adventure, Sonic the Hedgehog's first true attempt at making a jump into 3D. And from my perspective, it was a roaring success. The plot is that Dr. Robotnik (now called by his Japanese name Dr. Eggman) has returned with a new ally: a liquid lifeform named Chaos. It's now up to Sonic and friends to stop him while going on their own adventures while they (the player really) learn about Chaos's origins while completing their individual stories. Since Sonic Adventure was originally meant to be an RPG, the story takes much more involvement, in my opinion for the better. One would think that story like this would get in the way, but from my perspective it helps the characters grow as we come to understand them better. For example, Tails' story revolves around him learning to be useful on his own rather than simply being Sonic's sidekick. Gameplay wise, Sonic Adventure experiments with a number of different gameplay elements. Sonic has the high-speed platforming that you'd expect him to have, but now in 3D and it couldn't have been executed better. Tails has the same thing except this time you're racing Sonic. Knuckles has high speed platforming of his own but his is based more around exploration. In fact, his levels are the more open areas of Sonic's levels. Amy is more a chase sequence as you try to outsmart and outmaneuver one of Eggman's robots. Then there are two new characters: Big the Cat and E-102 Gamma. Gamma is 3D platforming mixed with 3rd person shooting and it works really well, especially since you have a time limit. Big's gameplay is simple fishing, which does kill the flow but anyone could figure it out with enough patience. An interesting thing to note is that all of the characters have different level amounts. Sonic has 10 levels, Tails, Knuckles, and Gamma have 5 levels, Big has 4 levels and Amy has 3 levels. There are also sub-game levels that experiment with different ideas like on-rails shooting with Sky Chase, Whack-a-Mole with Hedgehog Hammer (yes really) and racing with Twinkle Circuit. The variety here has something for everyone and I think it works out, especially since this is easily the Sonic game with the best control. Graphically speaking it's a bit dated but really colorful and that's to be expected since this was released in 1998. And even though it looks dated, the characters look like they belong in that world unlike its remasters on Gamecube and especially beyond where the characters often look plastic. Not saying the DX version on Gamecube is bad, it's really good too, but the differences are really noticeable when you play the games back-to-back. The soundtrack is amazing, with it covering basically every genre of music imaginable, from rock and roll to jazz and funk, to pop and a few beautiful, orchestrated pieces. There are even vocal tracks that are really good. Bosses are simple and easy but not too easy, to a point. Sonic Adventure is an amazing game, and is my favorite game of its kind. Nothing is for everyone, but I think everyone should give this game a try. The best way to play it is on a Dreamcast, but if you need an accommodation, there are plenty of other versions available.
Rating: 10/10 A+