This game is fine, it has enough flare and quantity of STUFF that it can keep you engaged for a while as you continue to discover more and more pokemon and areas. But I found the character interactions very boring. Zelda Twilight Princess (2006) on Wii had so much more expressive characters and interactions, and I found it hard to become engrossed by the plot (which has plenty of screen time). The open-world is true, but its implementation was poor. You can explore A LOT of the map without any challenge and the game does not naturally shepherd you in the expected levelling direction. On the one hand, it was really fun for me to binge-explore the map early on (talk about immediate gratification), but on the other hand, being able to capture a level 45 Dragonair so early and EASILY just felt cheap.
I completed the first 2 "plot-pathways" before finishing the gyms and I left the game for a while and came back to it and realised I out-levelled the remaining two gyms by 20 levels. *Snore*
Allowing player agency in an open-world game is axiomatic, but Scarlet and Violet's expected experience of progression crumbles if that agency doesn't coincidentally follow GameFreaks poorly communication expectation.