Honestly, I didn't expect an easy battle and replayed the first for comparison and prep. But when playing the sequel, not only did they nerf Aloy, the tools/traps AND the crafting, they also encased you in "open area" fights. Where you could retreat, heal and rejoin a battle is no more. Along with that, the human encounters hit their mark (you) 99% of the time. Even when you can't hit them, their range seems greater. Kind of a let down honestly. But hey, graphics looked cool.