ARMORED CORE VI: FIRES OF RUBICON features mecha carnage not seen in any game before it. If you're one who enjoys barraging your enemies with missiles, gliding over land in a mech, or ramming a pile bunker into your foes, this game is for you!
Combat is fast, fluid, intense, engaging, and three dimensional. There's no time to rest as you're constantly dodging and unleashing your arsenal. You can't play the game mindlessly. You must consider projectile speeds, elevation, time your quick boosts, and energy management. Enemy encounters require you to adapt your playstyle and construction.
Customization of your AC is deep with many varieties of weapons, paint options, and you can make a personal emblem to represent you.
Of all From Software games, AC6's story is the one I'm most connected to. As Augmented Human 621, you are a person who's humanity has been robbed to become a loyal servant to the mysterious Handler Walter. He sends you to Rubicon 3 to find out where the greatly desired resource "coral" is converging. Along the way, you partner up with more sketchy characters and learn the many reasons so many factions are involved with it. The planet Rubicon 3 looks pretty dead. The landscapes are cold mountains, abandoned cities, and giant deserts, but this science fiction world has insanely huge concrete megastructures. If you're fascinated by brutalist architecture, this game can fulfill that interest. Keeping with the theme of colossal sized structures, there's a mech called the Strider thats scale puts the AT-ATs of Star Wars to shame. You don't get to see any people directly, but you can hear the world is an awful dystopia with some people left to starve through war, people are experimented on, and there's coral-based drugs. Those elements make Armored Core my favorite cyberpunk franchise. Pulling these elements together is the music that ranges from emphasizing loneliness, to haunting. Its industrial sound reminds me of AC: Verdict Day's music. I highly recommend rebalancing the audio by bringing music, and voice to max settings.
One improvement over the previous games is mission area borders are now solid, so I can't accidentally go out of bounds and fail the mission. There's just a few things I wish were different about the game. I wish the English cast was larger, I miss battling so many arms forts of For Answer, and I wish there were a few more sharper AC designs like the Aaliyah of AC4.
To progress through the game, it's required that you use your cranium organ. The first boss was as hard as it is intimidating. It's certainly a daunting situation when you see the size of it, but your AC is very capable of taking it on; it just comes down to the player to strategize how to defeat it. Be fully aware of all that your AC is capable of, and take advantage of every ability. Use good judgement when using your quick boost to dodge missiles, and assault boost toward the chopper with consideration for you energy capacity.
Some older fans believe this game is uniquely hard compared to the older games, but my belief is that they've become too comfortable with the older generations, and are scared to venture into a new world.
Some people went into the game with the wrong expectations when you must come into the game with a fresh mind.
DON'T GIVE UP! YOU CAN DO IT!
This is ARMORED CORE - the best in the series yet.