I really enjoyed this as a fun little time killer. It was definitely a blast cutting through hoards of zombies with ridiculously over the top combo weapons and vehicles. I do unfortunately have a little constructive criticism regarding tone and content, however. They seemed to have dropped most of the dark humor, as well as the arcade-like feel of the first two games in favor of a grittier, more immersive stylish design. It's not a bad choice, but that type of game is a dime-a-dozen when it comes to games featuring Zombies, resulting in an otherwise decent style and story feeling somewhat lack-luster and overdone. The Dead Rising series, up to this entry, thrived on it's arcade-like gameplay and signature dark humor, so the change is not necessarily a welcome one, nor did it feel necessary from the start.
If you're just here to make human waves in a sea of zombified people, which -- let's face it, you probably are, then the game still stands strong on its own merit. Chopping down hordes of undead with a katana, or home made electrified sledgehammer is still way more fun than it has any right to be, add in the vehicle combos and you'll feel like you're playing Grand Theft Auto: Undead Edition. The story serves to propell you forward into new schematics and more PP. There's still a notable absence of a camera mechanic, but the RPG style character skill tree is certainly a nice addition to the fray. The addition of manual skill points give the player a feeling of a more nuanced leveling path, in comparison to the first in the series.
As far as visuals go, this game definitely has the look and feel of a late eighth generation console game (it's an early ninth generation title). It's pretty, but not so pretty that you would call it a top tier game of it's time. The lighting effects do the grisely dark atmosphere justice, and the particle effects are a real show stopper. There's nothing like unleashing a barrage of status effects on a horde accompanied by a visual light show consisting of dancing flames, electric arcs, massive shock-waves, puffs of dust and fog, and most importantly, buckets of blood and viscera splashing about this way and that. Speaking of viscera, the most satisfying part of this game at first has to be the awesome dismemberment effects. This series has never shied away from creative ways to disembowel your enemies, and this one delivers in spades. From limbs flying all over the screen, to random decapitations and disgusting visuals of zombies being split in half in seemingly ever possible angle and direction. The combo finishers are a blast, most weapons have a unique finisher animation, all of which are equally repulsive.
Overall, I would absolutely recommend this game, regardless of whether you're a series veteran, or if your new to the fray. There's an unparalled feeling of joy that accompanies seeing up to seven thousand zombies on screen at once, and knowing that you've been given the tools of destruction to whistle those numbers down to nil, though unfortunately it never quite reaches the level of glory that its' predecessors claimed.
7.5 out of 10