Baseline Comparison: God of War Ragnarok
Graphics: 3
Gameplay: 3
Sound: 4
Story: 3
Replayability: 0
Verdict
The Last of Us 2 is an experience. It is brutal, depressing, and haunting. If you're after a punishing journey through a one-time post-apocalyptic wasteland, this is your game, but don't expect to be coming back to this much after completion.
Graphics (3/5)
The environments look great, but some of the face detailing on characters looks a little plastic, and there were at time distracting shadow effects where they would pop-in and out during cut-scenes. A definite improvement on the first game, but not close to Ragnarok standards.
Gameplay (3/5)
An improvement on the wooden movement and gunplay of the first game. There is now also a much needed dodge mechanic which is great to see. There isn't much else to report - there are the set piece sections, the quick time events, and the choice of head-on combat vs. stealth, although those looking to shoot their way through the game will find it a frustrating experience as stealth more often than not is the way to go.
Sound (4/5)
Those with a good surround sound will want to turn it up. This adds an extra layer to the immersion that was missing from the first game. The sounds are incredibly lifelike making the shrieks of the runners startling, the crack of twigs nervy, and gunshots weighty.
Story (3/5)
The poloarising element. The story isn't bad, it is just a completely different tone to the first game which I think caught everybody off guard.
Where in the first game it was an uplifting tale of fighting for what little good is left in a broken world and the developing relationship between two characters morphing into a parent-child relationship.. the second game completely flips and stares deep into abyss of how brutal living in a post-apocalyptic world is, and to set this tone a major event happens at the start of the game.. which is immediately where some people were turned off.
I understand why people were turned off, but there is still a story, but for me it just fails to engage. It isn't bad, but I felt that it was unnecessarily complicated. The game jumps between different peoples perspectives, and I understand why, but I think it detracts from investing in the characters. Especially when perspectives shift at pivotal story moments. It reminds me almost of those really annoying Animus moments in Assassins Creed when you are pulled out of the game and lose that immersion.
Replayability (0/5)
This is where I think the game suffers most. After finishing it, I don't think I will ever boot it up again. Not for any particular negative reason, but I feel like I have explored enough of the world and story that I don't want to. Unlike games like God of War where I actually miss the world building and the characters.. there is none of that feeling here.