Easily an amazing game. It's bullet hell action can lead to heart-pounding combat and immersive gameplay. There is a good variety of weapons that can have a random alt fire attached to it with unique traits to each weapon. In addition, the level design is obviously one of the major components that also keeps the game's playability fresh. Every time you die the map changes, some rooms might be new and others will be arranged in a different order. Risk-reward character building and various artifacts and consumables helps keeps things interesting and diverse. When it comes to visuals, atmospheres looks fantastic along with particle effects. When it comes to the controls, they feel very nice. The use of haptic feedback is well implemented and the use of the adaptive triggers is used in a very intuitive way almost as if converting L2 into 2 different buttons. Ironically enough my main complaint is that I found this game very easy for a roguelite, but it definitely doesn't take away the fact that this is still a pretty fun and engaging game.