So let's get this out straight away.....its not a remake of FF7, its game where about 20% of it is based on about 10% of FF7. So let's break that down.
Everyone knows that its only the midgaurd section that is included, and the actions that do follow the path of the original, I.e. the opening and main plot to destroy the reactors, is an amazing nostalgia trip of the original, and a visual treat, save for some of the most noticable texture streaming pop up in recent times. However it's what happens between these sections that let's the game down so badly.
Once you're given the freedom to run around midguard, the problems become evident quickly: busy work. There are lots of side missions, but they all involve the same basic mechanics and reuse the same locations over and over. These locations, thought often stunning, suffer from poor texture optimisation and steaming outdoors, and long empty corridor sections inside to hide each hub area loading in the background.
The new story additions too are very our of place, and in particular the motorcycle sections and boss there seems very at odds with the rest of the grotty setting, complete with controls so bad that it leaves the impression that your playing a 90's arcade game. The graphics too outside of the main story, especially these sections, are often poor - one mission to a residential area has you walking around a completely pristine neighbourhood that would look more at home in the sims than FF, and it utterly spoils the deep of the game. Its painfully evident where the new story elements are being written.
For die hard fans of the mechanics of the original, classic mode is offered but it's really nothing more than an AI controlled version of action mode, which in itself is too often hidden behind a screen so busy you just mash buttons randomly and hope for the best.
Summoning is also hugely disappointing, with the ability to do it control to only boss level battles where the game decides you should be able to do it, and choosing which character to use - if you pre-ordered prepare to see the Chocobo Chick, the least useful of all, on a VERY regular basis. In fact at one point the game let me summon Ifrit and I had genuinely forgotten I even had him.
The realtime combat also means that confrontations are less frequent than before, and normally feature only one or two creature types per large area, pressumably due to memory limitations.
The games transition to 3D also lends to some amazingly glaring "linear path" moments....one early in during a factory missions sees you running down a path with wooden fences on each side and coming to a section which has fallen over, but which your character refuses to cross because.....reasons.
The game does look amazing, and the main FF7 story is as compelling as ever, and I challenge any fan of the original not to get chills during the opening section, but the forced realtime combat, frequent confusing and bland level design, numbingly boring side quests and unskippable dialogue, and poor summoning mechanics take so much away that I didnt enjoy the experience nearly as mich as the demo. In fact, after the first 4 hours, I'd day it's not even worth playing.
And that's before we even discuss the guiding "ghosts" which serve as nothing more than a mechanic to allow them to dispense with the open map sections in the next installment, and diverge away completely from the story we all love.
What should have been amazing is in reality a run of the mill action slasher riding the coat tails of legend.