A Game that should've been released long ago and struggles to stand up against all the Rogue-lites/likes that are currently on offer.
Has systems such as shops and a main central base which only really serve to slow the pace of the game down, which is already slow. If they removed the base and made the entire journey linear rather than forcing backtracking through loading screens to clear all areas, the pace would be so much better and overall the experience would be really good.
I think the only thing that this game has going for it is the co-op fun, because single player is depressingly boring. But even in co-op, there are no things such as power synergies between player abilities etc, so it's not overly exciting.
Mighty Kingdom say they make games with heart, but no heart was put into the story (poorly scripted and not even animated, tbh it is extremely cringe-worthy and I can't believe that after 3+ years of development they left it at such a state), nor did they put much love into the level designs and mob variety.
I feel like developers often bury their heads in the sand during the development of their titles rather than learning off the competition and Conan Chop Chop is another classic example of this.
Overall an ok game, but hard to recommend. Releasing at a time when the world is playing Elden Ring and Horizon 2 is also questionable. During lockdown this would've hit the spot.