8/10 - Greatest Enemy out there.
If you want to feel fear, jump in and get drenched in it. Aesthetically beautiful and the perfect sound design immerses you into the claustrophobia inducing corridors and dim lit rooms of Sevastopol space station. Moving 100 metres is nerve wracking with the Xenomorph tracking the noises you make and hunting you down.
If you want to experience true constant horror and dread - Alien Isolation is for you.
Detailed Review:
SPOILERS AHEAD!
The game is brilliant in setting up the atmosphere. Sound design, visuals all spot on. The final act was draggy. It felt like a lot of slower paced actions which could have been pushed up front. Riley could have initially itself tried to re-establish Comms with the Torrens and went on about adjusting the antenna and all. Spacewalk missions could have been put there. Then once we try to trap the creature it felt like a good turn where we were bringing it into our turf, to play by our rules. The moment we get the flamethrower, the fear of the alien subsides. The fear graph goes down as we get more cocky with the weapon at hand, which was how we would approach the last sections of the film reducing the alien into a mere animal scared of fire. The terrifying feel at the beginning was lost.
Plot of the game while good overall, the objectives did not seem logical nor grounded. Prioritising escape from the station is only worked on by Ripley towards the end.
Anesidora mission was a total blow for me. It was totally unnecessary to make us go there as it didn't make sense. Why would Ripley go after Marlow and Taylor(who left us in a blind spot and made the deal with Marlow). A cut scene would have sufficed or even left as an audio relay. Anesidora suddenly blowing and us not knowing what or why could have added to the tension. We could have then tried to dock the Torrens which would have made sense. Flight data recorder revelation could have been done elsewhere aboard Sevastopol itself. In short, I'd have liked the third act to keep up the tension and kept it shorter, more pacey.
Overall, I loved how the game made me feel the isolation of space and fear of an animal that I have no chance of killing on a one on one confrontation. Kudos to Creative Assembly and Alistair Hope.
Those asking for a sequel, I don't know how any sequel would top this experience. If you want to experience fear, do another pay through, this game will stand the test of time.