I really wanted to like this game, and after dedicating 30+ hours of playtime, I would say that I gave it more than just a fair chance to prove that it was more than just a mid tier title for the Series X and PS5. One might argue that only a crazy person would spend that much of their time to something they don’t fully enjoy, but it’s not that simple with Banishers: Ghosts of New Eden, because for every one thing that it gets right, it infuriatingly takes two steps backwards.
The combat for example, is not nearly as bad as people would lead you to believe it is. It is definitely vanilla considering it changes so little from start to end, but I would hardly call it janky like so many other reviewers have. The ranged weapon (there is only one) feels mostly useless and you often find yourself using the same attacks over and over, but if anything, I would argue that it is more uninspired and repetitive than it is janky.
So much of the game depends on its storytelling and game mechanics, namely your ability to banish ghosts or act as judge, jury and executioner for criminals. The difficult choice of handing down punishments regarding morally ambiguous situations is surprisingly difficult, but the poor writing often made it so that I really didn’t care what happened to the characters. This is mostly attributed to ridiculously sexist themes and the hilarious misrepresentation of the1600’s American colonies which would have been populated only by white men and their wives, however, any white straight male I encountered was portrayed as either a bumbling buffoon or an evildoer, while the women were all oppressed girl bosses who are apparently the only people who can get things done, or (worst of all) they were just victims. Regardless, females were never, ever to blame for their actions, and they were always, always, the hero of every story.
Banishing ghosts or sentencing people is the meat and potatoes of the game, serving as both side quests and the main storyline arc, with the main objective being your decision to try and raise a loved one from the dead, or to help them ascend to the other side. Collecting evidence to help you make your decision with each case are reduced to simple fetch quests - travel from point A to point B, pick up some notes or journals, back track a lot (a lot a lot) and then hand down your verdict. The process is much less interesting than I imagine the devs believed it would be as you must collect all the evidence items anyway before you are able to banish/sentence, making the entire exploration experience feel like you are being guided to each piece of evidence instead of conducting an actual investigation.
The only thing that breaks up the monotony of collecting evidence for your banishing cases are running into the same enemy encounters over and over again which is of itself extremely repetitive. Enemy variety is nonexistent as you will encounter the same ghostly bioluminescent blobs, possessed dogs or skeletons through out the game’s entirety. Boss designs are unique, but there are less than 6 total bosses that you will battle, and they are all extremely easy.
Banishers has all of the right ingredients to be a deliciously entertaining game, but bad writing, repetitive gameplay, and an experience that seems terrified of letting go of the players hand ultimately ruins the game.