The only roll on gear you can't change is the static effect each "type" of gear comes with. You cannot adjust trinkets.This sounds like a good design, but ultimately just makes you have to get 1 4star gear piece in every slot (takes about half an hour to grind that) then you never change your weapons or gear till new game+ and only change it for 5star gear. No stats differ between ranked colors just the number of mods. A mechanic known as morale. Its just a difficulty slider that forces you to fight common mobs and explore the "completely identical map" zones to make the game easier. Not doing such makes enemy bosses have like 90% damage reduction and 4x damage. The same system restricts access to your spells. The only purpose is to extend game time of each map run and to punish you for not exploring. There are 25 ranks. Some side quests spawn you in before the boss fight and the fight takes 10 seconds or less.
The game is buggy/glitchy/and broken. It will crash time after time. Your screen will flash white all the time like being flashbanged in call of duty because of a bug. Enemies glitch out when crossing jumpable terrain.
The game- offers an online mode, which is just super laggy and terrible. If your player is at a flag, enemies are invincible, but will still fight you. Enemies and teammates are sometimes completely invisible in online play, enemies and teammates teleport, glitch out, don't respond to hits correctly, and you take damage from seemingly nowhere. This was all assuming you even got in and didn't immediatly crash. Then once the player engages the boss, you may disconnect dueing the cutscene and not gain any credit. No voice chat it seems.
The game has an invasion system. But I have never been invaded by a real player, as they would probably crash before getting in game(AI sometimes spawn to simulate this). I know I could never find an invasion point.
The game has tons of weapons and cool attacks on the outside, but the game is entirely just red parry simulator 2023. But it has a massive parry window so only terrible players feel good about getting good at it. Magic builds don't function till end game, as that is where you actually unlock the spells. The last spells require you to repeatedly beat a mid/late game quests to have access to them, and they are usually just aoe/multi-cast versions of the first or second unlockable spells with higher base damage. For instance, dropping 1 lightning bolt for 50 damage or dropping 8 for 100 each. Makes mage builds only really available at end game/new game. The illusion of choice if you will. Magic before then is mostly just melee buffs to help you light attack spam better.
The game has weapon arts based on weapon drops and types. There may be over 10 weapons to equip, but there was only like 5 movesets. They just changed the stat scaling to make more weapon varity. Some weapon arts have a 2 or 5 second starting delay or animation, in a twitchy parry simulator, making those moves laughably bad. Enemies seem programmed to weapon art punish so, those specific arts, which honestly don't seem to do much anyway, aren't usable. The lightning fast low cost weapon arts seem to do similar damage to the long delay or animation attacks anyway, and most are just worse than light attack spamming. Bar 2 or 3 which physically dash your character around, most weapon arts are laughably bad.
The game has around 6 maps, one being the tutorial. If you ran from spawn to boss room, and the morale system didn't exist, you would beat the entire game in less than 2 hours(closer to 1).