This game, in the scant game world that it has, manages to effectively draw players into its beautifully realized environment where magic and technology collide threatening its very existence. It is an unforgiving world that requires an intelligent and thoughtful approach to every encounter, combat and otherwise. But, and this is a big, hairy, sweaty but, its hiccups just as easily keep me from being fully immersed and threaten my long-term interest. In sum, my issues are these:
1. A small gameworld (not quite as large as the Novigrad world map from TW:3) which affords starting characters no means of compensating for 0 enemy and creature level scaling;
2. No character customization, paradoxical for a role-playing game;
3. A blandly-written character speaking in the most boring monotone + awkwardly written NPCs whose dialogue is cartoonishly thick with npc and world exposition = boring, uninteresting, awkwardly written dialogue with a phoned-in delivery;
4. I hope you enjoy an endlessly repeated 20-minute loop of the same music samples. Whereas in Skyrim, and even the Gothic series of old, the music would swell as the world unfolds to greater danger or richer discoveries, in Elex you are sure to hear strangely out-of-place foreboding tones as you help farmers cultivate seedlings in their communal garden.