Mario's second foray into RPGs makes for a fun, casual game, without the mindless level-grinding tedium of its peers.
Because of this, the most common complaint with the game is that it’s too easy, and Shigeru Miyamoto himself was quick to point out that the game was developed with "game beginners and amateur players" in mind.
Immediately, online gaming publications like IGN were quick to call Paper Mario (initially known as Super Mario RPG 2) “for the kids”, a label that would haunt the game’s reputation in playgrounds across the country.
Adults don’t care if a videogame is considered “kiddy”, if it’s fun, they play it, hence the success of Pokemon. The ones who do care? Kids and teenagers.
Many adolescents don’t think of themselves as such- they prefer to consider themselves more like adults, and because of this, anything to be openly labelled as “kiddy” is less likely to be appreciated.
When I was a kid, I was quite turned off by Paper Mario, because everyone was telling me it was just a “kid’s game”, and as such I refused to give the game a chance until a while after its release.
You also have to consider the year; the game’s North American launch was on February 5th, 2001.
N64 titles like Perfect Dark, Doom 64, Metal Gear Solid and Resident Evil 2 were already extremely popular, mainstream console games were becoming as violent and “adult” as their PC counterparts, and if a game came along that looked cute and adorable, there weren’t a whole lot of youths willing to give it a chance in the face of unraveling a global conspiracy, blowing away hordes of demons, preventing a global nuclear catastrophe, or attempting to survive an outbreak of undead monsters.
In spite of this, Paper Mario was a very successful game, and spawned a franchise that, while popular, has its pitfalls.
Over the years, Nintendo has rebranded and redefined the Mario RPG concept, from its more hardcore SMRPG SNES roots, to a more forgiving "Paper Mario" on the N64, and finally, games marketed as simply, "Mario & Luigi".
These are the modern Mario RPG titles, as from Super Paper Mario onward, Nintendo- much to the dismay of fans- cut out most of the game’s core RPG elements.
Now to cover Paper Mario for the Nintendo 64.
From the onset, Paper Mario has some really appealing graphics.
You can’t deny that the 3D models of yesteryear seem blocky and distorted by today’s standards, but a game like Paper Mario, with its colorful, flat 2D textures in a three-dimensional world, manages to age incredibly well.
The gameplay introduced some elements unique to the RPG experience at the time- for example, timing the action button a moment before your character attacks, or is attacked, leads to inflicting more, or receiving less damage, respectively.
There are a ton of badges to be collected, many of which offer powerful bonuses, from both the Badge Shop, whose inventory is periodically changing, and from the world itself.
A limited number of badges can be equipped, relative to the number of Max BP you currently have.
Upon gaining a level, which occurs every 100 points (another unique aspect to the game compared to other RPGs- the number of XP required for each level remains constant throughout) you can increase your Max HP, FP, or BP.
This allows you to play to your own style, though you can’t go wrong with BP since there are badges that increase Max HP and FP anyway.
Paper Mario is an adorably cute game, with amazing music, forgiving gameplay and a uniquely beautiful art style, it is well worth experiencing, along with its sequels, especially Paper Mario: The Thousand Year Door.
If you loved the eerie end-of-the-world feel LOZ: Majora’s Mask had, you’ll also enjoy PM: TTYD’s near-apocalyptic setting.
In the meantime, if you haven’t experienced the original, classic Paper Mario, then I highly suggest doing so.
While it isn’t essential to enjoying the more challenging GameCube sequel, it’s a classic in its own right.
8/10