Everything about this game is forgettable. Combat is slow and boring. No real specific roles. Skill trees are lackluster. Hardly any real difference between equipment. Hate the crafting and upgrading system, especially when you can risk damaging your weapon by failing an upgrade. It wouldn’t be so bad if the drop rate for gear wasn’t so stingy. Once you get to rare gear you have to use a different currency and like three other things to upgrade one piece of gear and the currency is limited daily. I would appreciate if the upgrading system had a indicator that showed you the percentage of succeeding an upgrade so I can weigh the risk. I really don’t like these mobile games disguised as mmo that get people all excited to buy into their beta just so later down the line they can release a terrible game that has outrageous micro transactions like character slots and basic functions being put behind a paywall. Seriously, you get 5 classes but only 3 characters slots.