I felt as if I was watching an expensive video game: two unknown soldiers must overcome a specific obstacle to get from point A to point B, and then a different obstacle to get from point B to point C, and so on. The on-the-move long-takes rendered most of the dialog incomprehensible and what passed for character development was mostly cliche, "I have to do this to save my brother." Never mind we don't know the kid or his brother. Good old fashioned story and character development could have solved this problem, but the filmmakers were caught up in dreams of technical glory. Plus the premise is a non-starter to begin with. With 1600 souls on the line why not send a whole squadron? Like I said, not much more than an expensive video game, but one in which the viewer does not get to participate.