Itโs a good 1/5 dragon age game, 3/5 rpg.
Combat is fun at the start but gets repetitive quickly as there are limited enemy types. It is not tactical like dao, or even like dai. You only get two companions and they are immortal and you canโt control them (only direct them to do special attacks)
The environmental design is pretty, but the level design feels very โgame-yโ and is often immersion-breaking. Thereโs not much of a sense of exploration and very minimal reward for exploring. You often have to run through the same paths repeatedly for different quests, so despite the pretty environments, like the flashy combat, it also grows repetitive after a while.
The writing is the weakest part of the game which is deeply embarrassing for a BioWare game, a company which used to be known for great writing and roleplaying. The lore revelations are done sloppily and with no restraint or story impact, the dialogue is borderline silly at times, roleplaying is nonexistent (you can only be supportive and polite at all times, and can only choose from mildly different flavors of supportive and polite), the overall story is weakened by terrible and awkward pacing and uninteresting companions (which ar e usually the best parts of BioWare games).
The worldbuilding (or lack of) is probably my greatest disappointment with this game as the worldbuilding of the previous games was my favorite part. Nuance and morally grey choices and writing has been removed from the game. The world has had its fangs removed, as well as itโs complex politics and corrupt systems. Good guys are good and bad guys are bad. Why are they bad? Whatโs their motivation? Power. And just to be evil. Why? Doesnโt matter. Villains have no depth. The world has no depth.
This feels like a dragon age game for children. If you arenโt a fan of the previous games you might like. If you are a fan, avoid this game.