Let me start off with the best part of the game. I was pleasantly surprised how interesting the plotline was. It’s good enough to be its own movie! I was also pleasantly surprised by the personalities, excellent dialogue, the voice acting, and the character modeling was. There are even optional dialogs where you can go into each character’s personal stories. The storyline even had “heart”, where I found myself tearing up after characters were sharing deep issues like suicide or loss. I was laughing a lot when Rocket was making rants, Starlord making jokes, and lots of funny little incidents throughout my playthrough. There is a TON of dialogs in this game. As you move with your group of friends in the level, every 10-15 seconds they talked to each other with something interesting. They even gave the character that I controlled a chance to weigh in on my opinion. By the end of the game, I fell in love with ALL the characters and really cared for them.
The graphics are very good. I was mesmerized by all the cool background landscapes of the first levels. It’s full of VERY imaginative levels.
I was actually surprised how many configurations you can do in the settings. You can adjust so many things in the sound and display settings. There’s even accessibility settings to adjust the difficulty of quick time events, game hints, and much more.
There are a few game breaking bugs that forced me to restart the last checkpoint. For example, sometimes my character would be stuck on a piece of geometry and I'm stuck in it forever. A quick load from the last checkpoint fixed this. There was another issue where nothing was selectable and the characters stopped talking, forcing me to restart.
Sometimes the sounds would skip a little for a while when I restarted the game. The game also never saves your brightness settings after you close it so everytime you restart the game you have to change the brightness settings again.
The gameplay was not great, but still very good. There is a really simple set of skills where you can pick which skill you’d like to get. I like the stagger mechanic, where you fill this meter up by doing stagger abilities so the enemy will take more damage and not attack for a while. I wish the skill tree had more skills in it and the game. Also, I found the fighting part of the game a little bit too easy towards the end of the game. I just do the same overpowered abilities and combine them and the enemies go down very easily. This was on normal difficulty. Luckily these fights don’t last too long.
As you progress throughout the game, there is a journal that is filled out in Star Lord’s perspective with cute drawings and stickers and his personal opinions on things. It was a nice touch and a good way to summarize the story so far.
Being a story-driven game, it is really linear. I couldn't pick whatever next level I wanted. The game just rewards you sometimes when you pick a “correct” conversation dialog option in the form of a shortcut, more money, or a special bonus cutscene. Of course, if you picked the other choice you still get an alternate scene caused by a different outcome from your choice.
Overall, this game was fantastic despite a few minor flaws mentioned above. Kudos to the staff who wrote the storyline script and the dialog. If there ever was a sequel to this game, I’d be excited to play it.