I have a lot to say ..
GAMEFREAK casually mentioned that more than half of all pokemon in existence would be removed from SWSH because they would make new animations, models and renders for the pokemon they would put in and it would take too make them for every pokemon. But the GAMEFREAK never made new renders, animations OR models for existing moves and pokemon.
There is no voice acting for cutscenes where people are talking so it feels empty as characters lips move with no sound coming out of them.
The story has the same formula as all mainline games before it with an extremely slow pace.
The wild area is a place where you are encouraged to explore, battle and catch wild pokemon. One of the gimmicks of this area is that the weather changes in the over world based on where you are, but there is no transition between weather so you can be walking and it’s now snowing. You walk a little further and now it’s raining. You walk a few steps more and now it’s a sandstorm. Pokemon in the wild area clip out and in of existence because of the short render distance of the pokemon. Some pokemon (for example wingull) don’t flap their wings and just float off the ground in a T pose with their wings. Some textures in the wild area are fairly poor and are about the same quality or those on Zelda ocarina of time on the game cube.