3/10 . the game is a tedious slog, they market it as "100's of hours of content!!" when really it's about 2 hours of content that you just repeat again and again, there are maybe 3 dungeon formats; "kill everything", "kill the big things" and "bring things back the the middle then kill the big thing/everything", they're all boring and pretty much the only progression after quests is doing these dungeons literally 1,000 times. the trash mobs are trivial and then the elites have 10seconds of stun and one shot. no middle ground, bosses and world bosses are trivial also.
having to use skill points to get access to skills, and spend gold to unlearn them, deters the player from experimentation until late game.
your inventory is a measly 30 spaces, with gems taking up half of them, honestly i'll stop picking them up altogether i think.
can't stress enough how grindy it is even before end game, every bit of content could be boiled down to doing 1 of 5 tasks just reskinned, and the reward for if you do hit 100? more dungeons. can't believe they released it in this state.