Please let us NOT normalize mediocrity,
just because everyone else is making terrible games...
Comparing it to the previous iteration, From The Ashes, there's a lot similar - characters, zones, even some dialogue and story. Even some of the puzzles are almost identical.
What's new is the slower grind, outrageous bugs and glitches, and worse performance.
Leaving a relic menu can lock character inputs, performance issues can cause input lag resulting in double inputs or no input. Dodge rolling this time around is not as precise as other similar games and levels often are unforgiving (death ledges and narrow hallways). Scaling this time around makes most, but not all weapons feel like you're never getting any more powerful. For example, my starting rifle killed first zone normal enemies with two body crits, and at +7, the mobs still remained two body crits kills.
The story is nothing noteworthy. As this is a spoiler-free review, you be the judge.
All in all- the game is a decent co-op experience, but slightly more boring as a solo experience. The move for diverse classes and multiple archetypes is a highlight. If you missed the last game you have more of the same in this version.