I'm a long time fan of GT5 and all the crazy made up online games people invented. Lambo pushes a fiat soccer, lowest PP possible race, and shuffle rooms with a few ringer cars. I even like a bit of grinding and perfecting challenges... if they are productive and improve your skills.
I blew through the licenses in a few hours. I mostly silvered the last three because gold wasn't worth the effort. There's inconsistency as to how hard they are. Sometimes I'd beat gold time by half a second, and sometimes I could barely get a silver. I know how to push a car, but it just wasn't happening (couldn't drift.) Even with identical/no input the ghost would pull away from me.
GT5's acquiring cars and progressing made more sense not cents. I do think both should be an option. However, GT7's approach just seems opportunistic/greedy.
A lot of the issues I had were the lagged controller even with sensitivity on 10. As mentioned here, the input doesn't match what the wheel does in the game. Also, if you e-brake it stops the car instead of transitioning into a controllable drift. I selected hard/experienced all through the setup, and that didn't help.
The UI requires that you click on X every time you see a triangle at the bottom. You have to do this 5-6 times for EVERY things you do. Next, next, next, next, turning power off. Sitting through the credits/brag video when I just wanted to play. It also made me want to start with a model-T rather than a hybrid, and I own a hybrid... ugh.
I'd pay $60 a year just to bring back the GT5 servers with shuffle rooms. Maybe some updated graphics, sounds, and physics. GT7 was not it. Maybe add some events that coincided with real races, F1, GT3, Lemans, Lemons, Drakkar Rally, Nascar, etc.
I think a lot of people will enjoy this for what it is, but it IS NOT A SIMULATION.