9/10 WoW expansion as someone who has played, only since, BFA. I preface this as playing a game for the better part of 4-5 years allows me to have a decent opinion, but in WoW, you’re a new player to a lot of people unless you have a decade invested in the game.
TWW Does Rights:
1. Questing - Allowing your reputation gains earned on your first character to be account wide, is so so so amazing. You don’t have to grind 25 levels of Renown on every alt, aka - you don’t feel forced. The quests themselves are generally fun, and I’m not a big story guy when it comes to games but I never skip over cutscenes, as the voice acting is pretty amazing, and the story doesn’t feel like a PR move. The only negative I’ve seen is some slightly janky animations during in-game cutscenes, but nothing that can’t be straightened out. The leveling with questing is fun and the perfect middle ground to people wanting it to matter, and those that want to reach 80 the fastest ways possible.
2. Leveling - Leveling, for the first time ever, can be done in a variety of seemingly equally fast and fun ways. From Delves and Dungeons (and follower dungeons, which I’m in love with) to forementioned questing, the world quests pre-80 that give large amounts of exp, to just doing gathering professions such as mining or herbalism, or discovering secret treasures. Everything gives you decent exp to make any path you want to choose for yourself to level, perfectly viable.
3. Gearing - Seems faster and much easier than ever before, while still feeling like the higher item level gear is worth it to farm out. The power scaling feels great in The War Within, and clearing through old content for mogs or mounts feels so so so nice in Ilvl 559 base 80 dungeon gear. Plus, there’s a variety of cool ass trinkets that have pretty unique effects that are fun to use.
4. Delves - Essentially mini solo dungeons, you take on Delves alongside Bran Bronzebeard (i definitely got his name wrong). You choose whether he heals you, or dps for you - plus, you interact with a variety of cool treasures and Torghast-reminiscent power ups, and it’s fun to do while leveling for the exp and on-level class-based green rewards at the end. They actually found a way to make green gearing worth it again while leveling with the power scaling, and it is phenomenal as a player to experience.
I could continue, but if you’ve played WoW before and quit such as myself, this much information alone should compel you to want to give The War Within a try. If you do, then be ready for ultimate convenience you could ask for as a player to eliminate so much of the tedium that felt obligational before.
If you’re someone who’s never played WoW, then NOW is the time to try. I believe everyone gets a level 70 boost immediately to experience The War Within, with the purchase of the xpac. However, I would thoroughly recommend you go from level 1 for your first character ever to 70, simply so you understand your class and the abilities, and how to effectively apply that to TWW end game content, then use the boost if you enjoyed your class for the easy TWW power scaled green gear at level 70 (which speeds up earlier questing by a lot).
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