Unlike last year's release, there aren't too many noticeable issues that need improving on either. EA have been afforded more time to get this game to where they need it to be, and they seem to have done exactly that. On the other hand though, there are still modes with untapped potential that EA have to put more focus on in order to appeal to their full market of players. It's a strong release from EA, one which will keep them at the top of the footballing sim market, but without a leading competitor to challenge them, that isn't awfully difficult.
FIFA 22 is a slower game than FIFA 21 as a result, but that doesn’t mean it’s all about defence. There’s not a lack of goals; you just have to earn them with careful passing play and vision. Patience often seems to trump pace, which is very refreshing. I’ve muttered ‘what a ball’ more than ever this year, most often after spotting one of my wingers in space and switching it with a dreamy late lob across the pitch that leads to a dazzling equaliser.
There are quite a few problems. Career is near unplayable thanks to loads of bugs and glitches, Ultimate Team is still a pay-to-win fest and a lot of modes are clearly less important than cash cow Ultimate Team, which is understandable, but still frustrating. You may love FUT. You may never have spent any extra money. Most players also don't. but someone is paying. That makes the game hard to grind and unenjoyable to match up with those who spend more money on their team.
After last year's debacle, Fifa 22 is fortunately taking another step in the right direction. It's far from the level of Fifa 10 or the best parts of the previous generation. FIFA 22 has achieved a successful acceleration with its features and new dynamics. But despite all these innovations, it can barely get rid of the "same game" feeling. We're still waiting for EA to reinvent the wheel and shock us with a refreshing take on virtual football.