To Ubisoft,
I write to you today with a heavy heart and a mind burdened by the countless disappointments inflicted upon me by Rainbow Six Siege. What began as a promising foray into the realm of tactical shooters has devolved into a ceaseless ordeal marked by the incompetence of my teammates and the infuriating inconsistencies of hitbox mechanics.
Let me first address the issue of teammates, for they are the cornerstone of any multiplayer experience. In Rainbow Six Siege, however, they often resemble nothing more than lost souls stumbling blindly through the chaos of battle. Whether it's defenders forsaking their posts to roam aimlessly or attackers charging headlong into the fray without a shred of strategy, the lack of cohesion among teammates is staggering. It's as if I'm trapped in a never-ending nightmare of perpetual frustration, where victory is but a distant dream obscured by the incompetence of those I am forced to rely upon.
The matchmaking system, too, deserves its fair share of criticism. Far too often am I paired with individuals whose grasp of basic tactics is tenuous at best. It's disheartening to invest time and effort into a match, only to be dragged down by teammates whose sole contribution seems to be feeding the enemy kills. One cannot help but wonder if the matchmaking algorithm is deliberately designed to test the limits of one's patience, for the disparity in skill and competence among players is nothing short of egregious.
Yet, even in moments of tactical brilliance, Rainbow Six Siege manages to undermine its own potential with its abysmal hitbox mechanics. Hit registration is about as reliable as a coin flip, with bullets often passing through opponents as if they were made of mist. It's a frustrating experience to line up what should be a perfect shot, only to watch in disbelief as the enemy shrugs off the damage as if it were nothing more than a minor inconvenience.
And don't even get me started on the hitboxes themselves. One would think that a headshot should result in instant elimination, yet Rainbow Six Siege seems determined to defy logic at every turn. Whether it's bullets inexplicably grazing the edge of a hitbox or passing through seemingly solid objects with impunity, the inconsistency is maddening. It's as if the hitboxes were designed by someone with a perverse sense of humor, intent on tormenting players with their capriciousness.
In conclusion, Rainbow Six Siege is a game plagued by the shortcomings of its own design. The promise of tactical brilliance is overshadowed by the incompetence of teammates and the infuriating inconsistencies of hitbox mechanics. It is my sincerest hope that these issues are addressed with the urgency they deserve, for until then, Rainbow Six Siege will remain little more than a frustrating exercise in futility.
Yours in frustration,
jakub