So here's why I gave this game 3 stars, and i do not plan on (most likely not) buying Tears of the kingdom. The open world concept is a cool idea interesting, but for a Zelda game, I think it wasn't done the correct way. The fact that you can just skip anything you want and just go face Calamity ganon is absurd to me, especially in a Zelda game. I've played most zelda games, and they were always "You must complete A to get to B", and so on and so forth. This open world concept destroyed that. Nintendo gives the player TOO much freedom. That's my first thing I didn't like, the other was items. In all other Zelda games, every item you collected throughout the story line, was extremely special, as in, you absolutely can't even get to the next point of the game unless you had this item. The master sword in breath of the wild doesn't even feel significant because YOU DON'T EVEN NEED IT! like the MOST ICONIC item in ALL of Zelda history, doesn't even feel special. It's just there if you want it. The climbing: I hated this so much lol. You can just spend your time maxing out your overall stamina, then just climb wherever the hell you wanted. Need to get to the top of that mountain? Well instead of a challenging fight of hyrule's monsters, and figuring out what path gets you there, you can just skip all of that by climbing.... All of these things make the game feel too easy, less challenging, not special. It didn't feel like a Zelda game to me.