I'd say for an "adventure" game, it plays a lot like the original Oregon Trail game, but then the battles are super repetitive tile-based mechanics. If I could walk the character around in an open-world type of situation, I'd like the game a lot more. More Easter eggs, more options for digivolution, more immediate influence of moral system, finish the translations rather than leaving them in some messed up chinglish. And most importantly, don't try and market a "F" game as a "A" or "B" game.