When Todd Howard speaks, his words must be examined to look for hidden meaning or subtle mis-information. Starfield is far from what Todd said this game was going to be. 1000 explorable planets, well 1/3 of them are Gas planets which you can't land on and another 1/3 you can land on but have no points of interest, the remaining 1/3 have repetitive design elements which means exploring is not engaging. Exploring in this game equates to, scan some iron ore, do that 11 times, scan a blue tree, do that 13 times, and bam, you have surveyed an entire planet apparently.
What makes this so called exploring thing even more lame is that you can scan a planet from space, which tells you what the mineral makeup is, then you land and scan the same things for reasons only known to the people that developed this lame mediocre so called exploring game loop. FFS its 2023 and this is all Bethesda could come up with, a game mechanic that has been done 15 years ago.
Bethesda don't create worlds or new ideas they just recycle over used concepts and somehow make them less engaging than the original mechanics they are copies from.
You can spend hours making your own ships, yet you don't really fly them, you can't land or take off, its all done via cut scenes, when in space you are locked into a small node, in fact the entire game is small nodes linked via way too many loading screens. Every time you go into a building, in a handmade area, you get a loading screen. It's 2023 and the technology in this game is 20 years old.
The A.I in this game is the worst I have ever encountered. I am playing on the hardest setting and killing 30 NPC's in a base is easy, they walk towards you and don't shoot, when you shoot they run away. The space combat A.I is a lot better, but most of the game is based around FPS / ground combat, so to see such lazy effort put into NPC A.I scripting is pathetic. Look at Fear from the early 2000's, it still has close to the best A.I ever made in a FPS game, and Bethesda come up with this mediocre NPC A.I.
The game isn't all bad but, it is not what was promised, it is not innovative and the overall structure of the game feels 15-20 years old.
There are lots and lots of fetch quests, because Bethesda can't come up with an original idea, way too much grinding for a single player game, and you can get locked out of finishing missions because you didn't take the correct skill.
At its heart it feels like several unfinished concepts that have been thrown together in hope that somehow that will make up or mask the lazy effort that has gone into this game.
The game isn't really sure what is wants to be as it is not good at any one thing, its just average at everything.