Junker's Delight is a straightforward adventure with an angle at introducing new GMs how to run the game. You can expect to finish this scenario in about eight sessions.
It has a call to adventure, roleplaying opportunities, a fetch quest that can be resolved in three encounters, a couple of boss fights (and players should be cunning and careful), and a big finale involving a siege and waves of enemies coming at them.
The adventure offers a small primer on the city of Khefak Depot and an archetype designed for spell caster called Junkomancer, as well as items you can find there.
Overall this adventure was enjoyable from start to finish, and a good start to our own campaign. What is better than to start at the bottom of the barrel, at first level, in a rusty city full of junk fields?