Typical shooter game with a shelf life of a couple months. In the Co-Op missions the game rewards bad players. I've followed some players and watched in amazement how much the enemies do not want to kill or get close to these players. Meanwhile the players trying get unloaded on, eventually go down. Your reward for trying is you get to watch inept players fumble around inept drones for a minute or so while you wait to respawn. The ultimate worst is having to watch the player with the sniper rifle sitting nowhere near the battle.
Multiplayer is just ridiculous, half the game's I can even throw a projectile or pull the trigger before getting completely shredded. I don't know if it's lag or what but some games you can't do much. Other games where players keep locked onto me through walls as I crouch and lay flat is obvious cheats. The thing that really makes it unrealistic is the popular small caliber weapons SMGs in multiplayer. Players run around and are very agile, then the small caliber bullets go through just about anything. Other players have killed me through walls with small caliber bullets(while moving around). Activision is playing to whoever spends money on how their video game character looks. Seriously, why do people spend money on how a video game character appears? What benefit does this bring?