I can't believe how unoriginal this was. It was like someone cut-pasted other movies, especially Star Wars, and just changed some details. It was fun, but it has ridiculous plot holes, forced dialogue, and it's unbelievably derivative. Spoilers ahead.
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Where to even start? Movie starts with a huge ship flying by, an intro explanation of the rebellion in progress, then pans down to a planet: yeah, that's Star War, wait, no? It's this movie? Okay, how about a farm worker turned rebel hero: Luke Skywalker, right? No, this movie. Gets a ship in a shady bar from a greedy merchant that turns into a gunfight: Han Solo in Star Wars for sur- no, wait, this movie again. Dark, conquering evil empire led by a dude who uses blue lightning-like energy: Oh, it's a Sith Lord in Star W- no, no, this movie again.
There's a million more: robot droid to help the rebels, check; laser swords of different colors, check; world-destroying ship, check; etc. I almost lost it when a shady merchant IN A PORT STATION IN THE FREAKIN' CLOUDS betrayed the good guys. I mean, if you're going to copy Lando at least don't do it in Cloud City.
There are also silly plot holes. Oh no, a super army is coming to kill our village in 9 weeks? Should we just move somewhere else where they probably can't find us since, you know, it's a whole universe and we have 2+ months to flee? That'll be hard, have to find ships to get passage on, risky for sure, but no, instead it's more reasonable (a) to send 2 people off on an even crazier mission and everyone else just stays home and hopes they succeed but does nothing else to flee, (b) to expect those 2 people to get a ship AND an entire army to defeat a world-destroying warship, and (c) if it fails and the 2 lone villagers die halfway across the galaxy, there's no way to warn the village?
Next up: how to ruin certain victory for no reason at all. We have a group of highly dangerous, very hard to capture bounties that we FINALLY captured. All we have to do is load them on the ship and get tremendous rewards. But instead, let's give a weapon to one of their comrades for no good reason because, I mean, what are the chances he will try to rescue his good friends instead of brutally paralyzing them?
And the dialogue is so forced at times, especially the first 30 min or so. I get it is hard to quickly establish the backstory, but use a montage or something, or dreams, or visions, or something other than a random robot monologue to a stranger. And characters are rushed so badly. Are we really supposed to think any large scale army keeps a guy around who fires a weapon at a metal target the projectile will surely ricochet from FOR NO REASON when there are several of the same army's squad members just a few feet away?
Don't get me wrong, the movie was okay. And it's really beautiful. But who is reading these scripts? It's so obvious there are all these issues, and those issues will both cost viewers and really hurt replay. For example, though I enjoyed it, I can't see myself sitting through this again. I'll go watch things where I didn't literally predict what was about to happen because it's that level of derivative. Solid C-, and the C is for Copying.