The Spy specializes in deception and excels at punishing mistakes made by the enemy team. He is the best choice for business behind enemy lines but not direct combat, as he is fragile and has some of the game's weakest weapons. His Cloaking and disguises allow him to sneak past undetected, where he can then cause havoc. He can approach targets from behind and backstab them for an instant kill, or sap Engineer buildings to cripple enemy defenses. Additionally, he can see enemy health levels to determine if a foe is weak enough to be picked off with his Revolver. Because of the fear he imposes, enemies will frequently Spy-check their teammates. Although the Spy can hide and blend in, he can easily be exposed through various methods, including the Pyro's flames or Sniper's Jarate. Through guile and precision, a good Spy can cause paranoia among the enemy while eliminating important targets that just won't fall to a direct attack.
Contents
1 Primary weapons
1.1 Revolver + reskins
1.2 Ambassador + reskins
1.3 L'Etranger
1.4 Enforcer
1.5 Diamondback
2 Melee weapons
2.1 Knife + reskins
2.2 Your Eternal Reward + reskins
2.3 Conniver's Kunai
2.4 Big Earner
2.5 Spy-cicle
3 PDA 1
3.1 Disguise Kit
4 PDA 2
4.1 Invisibility Watch + reskins
4.2 Cloak and Dagger
4.3 Dead Ringer
5 Buildings
5.1 Sapper + reskins
5.2 Red-Tape Recorder
Primary weapons
Revolver + reskins
Revolver Big Kill Festive Revolver
Although the Revolver is weaker than primary weapons used by other classes, it is accurate and deals decent damage at medium range. It's best used to pick off weakened enemies or as a last resort should you be discovered; three close range shots is enough to take down fragile classes. There are several situations where you'll want to use the Revolver instead of the Knife, such as when your backstab fails, you cannot safely approach a target, or when a Sniper has a Razorback equipped.
Ambassador + reskins
Ambassador Festive Ambassador Australium Ambassador
The Ambassador comes with small penalties in damage and firing rate, but has the ability to headshot nearby enemies for up to 102 damage. When behind enemy lines, view enemy health levels and decide which targets you can take out with a headshot. There is a set period after firing where the Ambassador cannot headshot, so space your shots out instead of firing rapidly. One headshot and one bodyshot is enough to take out any of the frailer classes, particularly Snipers who insist on standing still, have their back against a wall, or have the Razorback equipped.
L'Etranger
L'Etranger
The L'Etranger primarily increases your Cloak duration by 40%, making it easier to maneuver behind enemy lines. While it deals reduced damage, it slightly refills your Cloak whenever you shoot an enemy, converting firepower into potential fleeing power. It can be used to safely refill your Cloak from a distance and pairs well with the Dead Ringer, which requires a full Cloak meter to activate.
Enforcer
Enforcer
The Enforcer deals 20% extra damage when attacking while disguised, but has a 20% slower firing speed. This makes it useful for ambushes