This game is expansive, and filled with a huge amount things to do, people to meet, and places to explore. The problem is that it doesn't provide you with much motivation to do any of that exploring.
The game falls flat in terms of storytelling. The narrative feels like Andy Weir wrote it, and if that interests you then you will like this game. The characters are so poorly scripted that I find myself wanting to clear out entire cities just to not suffer their inane chitchat and obnoxious sarcasm.
I've now had to do two fetch quests that literally involved fetching coffee. How inspiring. Why does seemingly every character want to bore me with a life story that adds nothing to the overall worldbuilding? Why is Ryujin Industries, this supposedly cool futuristic cyberpunk corp, subjecting me to emails about submitting time-off requests correctly? Why is every main character or location relying on bog-standard sci-fi tropes? Why does Sarah Morgan bug me every two minutes to give me a juice box she just found?
People focus a lot of bugs and interface in their reviews, but the real tragedy here is the phoned-in storytelling, dialogue, and voice acting. This game is an excellent example of why Microsoft/Bethesda shouldn't be giving writing and acting roles to their employees and should instead put some resources toward some professional writers. I would have preferred a linear game that told a good story over an expansive universe with nothing motivating me to explore it.