Some great ideas, very poor execution.
Pro’s:
-Stunning visuals. Beautiful environments.
-Attempt to stay historically-centric (even if there are a couple of seemingly “woke” moments), by incorporating things like “fyrds,” essentially early guerrilla warfare.
-Change to progression system. Any item is viable for a full playthrough.
-Speech writing and voice acting is great but there are some very angsty-teen moments.
Con’s:
-Most sluggish and clunkiest game I’ve played in 5 years.
-the entire concept of fast travel is counterintuitive. For the most part it takes FAR more time and effort than just going straight to the location. Instead, why not just have your flying companion do it for you since it’s already up there flying around at the same elevation of these many so-named “High Points”? Very poorly thought out if you ask me.
-a neverending superfluous amount of menial tasks that are not just time-consuming but almost insulting and even a mandatory part of main quests. This would be fine if I had no life outside of this game or an infinite amount of free time.
-For example, IMMEDIATELY following a bloody battle you are locked out of future progression of the main story because you’re forced to go do some very basic thing that’s locked behind some other side quests you don’t really care to do, and the main story is “bugged” if you don’t (looking at you fishing rod).
-insane loading times, many times up to 5 minutes or more. A loading screen or multiple loading screens for nearly everything, even talking to a blacksmith or many random npc’s you’ll never see more than once. Unlike other franchises where you just talk to any npc without having a loading screen/time (Dark Souls).
-every 5-15 minutes there is a camera bug that breaks gameplay
-RIDICULOUS amount of monotony and small talk and interrupting cutscenes each with their own loading times. Turns a smooth 60 hour game into a very rough 200 hour one easily
-more of a “walking simulator” than Death Stranding. esp. when forced to do it alongside npc’s and the bloated nonsense many npc’s go on about
-a lot of shameless copy-paste from The Witcher 3
-difficulty setting is a joke.
-combat is atrociously inferior to other franchises and even Ubisoft’s previous titles. They tried to bandwagon the parry-riposte enterprise but failed at it miserably. Some examples are the constantly distant and erratic camera, and the game doesn’t punish “whiffing” at all while you can do it fast as a hummingbird’s wings with hardly a repercussion.
-the brainless overcomplication of mechanics like the infinite barred doors problem and poor mapping of architecture and design turns a relaxing hobby into a very arduous, painful one
-best looking and most advanced gear is for the most part locked behind you dishing out your own personal funds IRL
-I regret this purchase. All of this makes it seem like a bunch of adolescents got together in a hurry to put this together.