A Promising Idea, Buried Under Flaws:
I’ve put a significant amount of time into Predecessor, and while the core concept of a third-person, hero-based MOBA is still as exciting as it was with Paragon, the execution is deeply flawed. As it stands, I cannot recommend this game to anyone unless they are willing to endure a truly frustrating and unrewarding experience.
The Community is a Cesspool: This is, without a doubt, the single biggest problem. The player base is incredibly toxic, with constant verbal abuse, AFK players, and intentional griefing. Matches are often decided in the first few minutes because one or two players give up and quit, leaving their teammates in an unwinnable situation. The lack of in-game communication on console makes coordinating with a team a nightmare.
Matchmaking is Fundamentally Broken:
The matchmaking system is shockingly bad. You will frequently be matched with and against players of wildly different skill levels. It’s common for new players to be thrown into lobbies with veterans, leading to one-sided "curb stomp" matches that are zero fun for anyone. The decision to have a single MMR for both ranked and casual queues is a baffling design choice that makes a bad system even worse.
Gameplay Lacks Depth and Balance: The game's balance is questionable at best. Some heroes require no skill to be effective, with overpowered kits that make them un-fun to play against. The core gameplay loop feels less like a strategic MOBA and more like a constant, unthinking deathmatch. Laning, farming, and objective control feel far less impactful than simply roaming in a "deathball" from the very start of the game.
Technical Issues and a Slow Grind:
Performance has been an ongoing issue, with frequent lag and frame drops, especially during crucial team fights. Beyond that, the game is a grind. Unlocking new heroes feels like a slow, unrewarding slog. The free currency you earn is minimal, and the push to buy overpriced cosmetics with real money feels predatory and out of touch.
Predecessor has so much potential, but it feels like the developers are focused on the wrong things. Until the matchmaking is fixed, the toxic behavior is addressed, and the core gameplay loop is made more rewarding and strategic, this will remain a disappointing and frustrating experience. It’s a sad shell of what could have been a true spiritual successor to Paragon.