Big hype. Big expectations. Big disappointment.
The game is 30-40% ready.
Foundation for future dlc and sales. (mr Todd dream).
​1. Lonely miner decides the fate of the "dead" universe on one ship without any global/epic events like in mass effect 1/2 for example. 4-5 random repeating meetings - granny with meal, pirates, spaceborn, ship in trouble.
2. No companions skill grow/management, no companions orders in fight, no companions behaviour, no... you are alone.
3. Ship management - terrible. To capture the ship you need to sit in the chair yourself. To sell it you need... Why you cant use your crew? (look at x3/x4).
4. Poor interface for sharing, filters, etc. Designed for the console and so inconvenient. You can't even throw cargo out of a ship (contraband) if the ship isn't set to "home". Choose what quest marks i can see? - forget.
5. Very simple space battles (no missle types, homing, fast, slow, big boom, etc.). Infinite missles. Very few weapon types.
6. Space travel is a really pain with video inserts that cannot be turned off.
7. No ship types. All ships are interceptors in the general sense of the word. Game about everything and nothing.
8. Playing for pirate? You can capture nothing.
9. Real reviews here are apparently rated 1 - 3. Fan of space explorations can't rate this higher (black holes, nebulae, anomalies, asteroid fields with space factories/alien bases maybe, really amazing things - nothing).
10. Tasks cannot be completed in unexpected ways (killed all ecliptic mercs in "War Relics" using wild lizards/dino and 0 effect)
11. Cant capture abandoned laboratories, factories
Game name - "Really dead space X"
Something good about game?
1. Game is stable (no resets to windows desktop)
2. Some quest lines quite good, but only like a side quest.
3. Acceptable ground battles, if you don't take into account the non-customizable (behaviour / skills) companions. Need ground technics / vehicles.
4. Base building not bad. But why not use it for various missle production for example? This will tie more the construction and combat part of a game. Make space battles more diverse, but anyway need more large-scale space battles, maybe space buildings.
5. Good ship construction tool.
Wishes
1) raids on the player's base by pirates, etc. maybe. Possibly with a warning to player (depends on skills). Other bases captured why not the player base?
2) ability to capture abandoned bases, possibly the bases of some groups/clans
3) ability to customize companion skills/behavior. orders in battle
4) disabling endless missiles with increasing their variety. ability to produce missiles at base, buy at spaceports
5) auto-unlock at higher lvls skills maybe for skeleton keys (boring after 100 unlocks for sure)
6) spaceship capture by a crew member (command to someone). maybe for selling it or escort.
7) trader (stable or not stable income, maybe crew member traider, maybe on outpost)
8) flexible inventory
9) flexible quest menu with sorting (on / off)
10) other alien races / maybe human or alien factions. Where not only 2 sides (look at bannerlord)
11) secret / hidden star systems
12) star systems variety, nebulas, black holes, asteroid fields ... not 10 rocks like now.
13) space base building
14) raids on a player space base
15) raids on a PC bases (NPC vs NPC with player, fraction wars)
16) fleet or fighter squad at least with bigger space battles (for raids maybe).
17) send on missions your crew member
18) ground and space vehicle / drone (for raids and explore)
I'll be back in 2-3 years maybe, if I remember about starfield.
With this approach, Crimson Desert will take place of TES 6.