- As everyone states it's far too difficult for one. I don't want dark souls difficulty on explorer. Few do. Not every single building clear has to turn into an hour long tactical battle. For instance, lower level creatures will move, interact with stuff, move again and still hit me multiple times with attacks at once. Usually enemy attacks are stronger on average too. None of my followers come close to that. I move 2 inches and if I'm lucky can land one blow, if I don't miss, as I do about 40 - 60% of the time somehow.
- Also, why are the battle so focused on just damage? I built a stealth/magic type and pretty much die instantly because none of my spells help or contribute to a battle other than one or two.
- The lack of autosaves is insane. I've got 12 hours of gameplay but only 7 logged thanks to constant backtracking to distant save points.
- Can't look up... moving on.
- No way to identify where missions actually are without physically finding the trigger, even when it's active.
- The amount of dialogue that gets you killed is ridiculous. Players should be encouraged to network, not afraid to venture from the bare minimum plot.
- I have more, but I'm just disappointed really. I'll probably pick it up from time to time in the future, but it'll never really be something I keep coming back to like souls or scrolls.
P.S. - I will say it's at least better than Starfield. So far.