The game is fine. The story varies from servicable to interesting with the amount of intrigue in the game, but really in an RPG you need to allow player choice within the role. Most RPGs just try to make player dialogue exciting, like ME2 or DA:2 with their Paragon/Rengade like system, then there are those that shine, like DA:O or TW3; but in Greedfall theres not a single attempt to make dialogue colorful, outside of the title your character will wield at any given Charisma check. With 30-40 hours of game, theres quite a bit of dialogue, and not alot of character.