It’s a Damon good game but feels like it’s having an identity crisis, it doesn’t know if it wants to be like the original or a generic open world RPG, for example, in the original the combat was very focused on getting creative, the environment was filled with fun traps to make use of the physics like kicking zombies into spikes, these traps are very rare in 2 as the combat is more focused in straight up fights and your abilities. It’s an extra shame as every open world game is an RPG now, enemies having health bars and levels really takes that realistic atmosphere right out of it.