The game has an amazing base, the story concept and play style can make this game into a classic. The priority management system is atrocious, I'll have villagers ignoring my highest priority tasks to do the lowest priority tasks first, is it vicinity?
It's good this is a preview because I consider this mechanic to mean the game is broken and not yet a game. If I can't efficiently prioritize my tasks why bother at all.
One star because the game idea is fantastic, and one star because task management is so broken that the game isn't yet playable.
Everything else seems balanced pretty well, a little too easy for my tastes but still very fun when you can ignore your villagers doing tasks they're not supposed to do yet. Graphics are great.
This game is nothing like Stardew Valley at all. I don't know why others are saying that, the graphics are similar but they're immensely different games. They're entirely separate genres too, one is survival resource management and the other is a more story-driven but ultimately basic farming game.
For more background I tend to plan up to 8 buildings at a time in addition to harvesting and carrying tasks. All of which are prioritized, I've been forced to disable the planned builds to try to get the idiots prioritizing right.
I beat the game first try on the highest setting, I'm not a frustrated gamer I'm pointing at a game breaking bug.