Last of us 1 became masterpiece for its story driven and how it affects the player itself. The sequel should be good if they gave Joel a good ending instead dying like a lowkey NPC on the game, and also if we compare joel in the first game - Joel already knew that he has a bounty in his head but like wth. He just gave his trust right away - first joel should be aware that he will be gank. Huge dissapointment.