The book is trash but Omori (stylized as OMORI) is a 2020 RPG video game developed by indie studio Omocat. Based on the director's Omori (ひきこもり, hikikomori) webcomic series, it was released in December 2020. Prominently featuring concepts such as anxiety and depression, the game has psychological horror elements. In the story, the player controls a hikikomori boy named Sunny and his dream world alter-ego Omori. They explore both the real world and the surreal dream world to overcome their fears and secrets. How they interact depends on choices made by the player, resulting in one of several endings. The game's turn-based battle system includes unconventional status effects based on the characters' emotions.
After a successful Kickstarter campaign, the game was delayed numerous times, and experienced several development difficulties. It was finally released for Microsoft Windows and macOS six years after its initial funding, and the developers also announced plans for a Japanese translation as well as ports to Nintendo Switch, PlayStation 4, and Xbox One. Omori was acclaimed by critics, who lauded it for its graphics, narrative elements, soundtrack, and depiction of anxiety and depression. The game went on to be nominated for several awards, winning DreamHack's "Daringly Dramatic" category in 2021.
Omori's gameplay is inspired by traditional Japanese role-playing games. The player controls a party of four characters: Omori, Aubrey, Kel, and Hero, each with their own skills in battle and the overworld.
When exploring the overworld, the game is played from a top-down perspective It features side-quests and puzzles for the player to solve, which allow them to gain rewards and skills. Weapons and items which benefit the party can be obtained throughout the game. Outside of battle, the party can heal and save by encountering a picnic blanket, associated with Omori's older sister Mari.
Unlike most role-playing games, status effects are based on a three-pointed emotion system. A party member or opponent's emotion can change throughout the course of a battle, usually due to moves by another party member or enemy. Neutral is the baseline and has no effects, Angry increases attack but lowers defense, Sad increases defense but lowers speed, and Happy increases speed but lowers accuracy. Emotions are either strong or weak against each other – Happy beats Angry, Angry beats Sad, and Sad beats Happy. Additionally, higher-intensity variants of each emotion also exist.
The titular main character, Omori, awakens in the "White Space", a small white room he has lived in "for as long as [he] can remember." He opens a door and enters the vibrant world of "Headspace", where he meets his older sister Mari, and his friends Aubrey, Kel, Hero, and Basil. They look through shared memories in Basil's photo album and decide to head to his house. Along the way, the album is damaged when Kel and Aubrey scuffle. Upon seeing an unfamiliar photo fall from it, Basil panics, and Omori is suddenly teleported back to White Space alone. He stabs himself with his knife, revealing the previous events to be the dreams of a teenage boy, Sunny.
Waking up in bed, Sunny discovers he is moving out in three days, and goes downstairs for a midnight snack. Confronted by a nightmarish hallucination, he dispels it by calming down, and returns to bed with his steak knife. Awakening once again in White Space, Omori reunites with Aubrey, Kel and Hero, and the four learn that Basil has gone missing. Deciding to rescue him, they travel to various parts of