I'm not sure how I feel about this game. On one hand I enjoyed the presentation, the charm and how fun action commands are. On the other hand, this game has some major flaws in it's gameplay. Like the sticker battle system, why on earth do you need a sticker to jump and use a hammer when you can already do those actions in the overworld? Not just that, battling is completely worthless, there's no kind of exp system to level up, so basically a big part of this entire game's gameplay is pretty pointless. Also the puzzles in the overworld are so stupid, often requiring the use of a certain "Thing" sticker which you most likely won't have since most are scattered in places you wouldn't even think of looking. I constantly had to open up a guide just to see where these Things were and that's not good design. The boss battles are bitter sweet. They don't have the same issue regular enemies have since boss battles are required fights, but most of them can be significantly weakened by the use of a Thing sticker that the game doesn't tell you about. And similiarly to the overworld puzzles, you will most likely never have these Thing stickers your first time fighting the bosses because you didn't know which Thing you needed and you didn't know where to find it. And don't even get me started on the final boss, requiring the use of not just one, but multiple Thing stickers, which again, you'd have no idea of knowing which ones you needed before fighting the boss for the first time. Overall, not a truly terrible game, I did have a little fun, but there are some serious design flaws