The game would be perfect, if it weren’t for that 1 true mission for “beating all 5 CPUs on hard twice in a row without faulting” in the Samurai Kirby sub-game. Just like pretty much every other Nintendo game that’s been made, there’s always at least 1 level/requirement that’s significantly too hard, for just about anyone. The Perfect Run (SMG2), Lightning Look-out (DKC3), Giga Bowser (SSBM), Tabuu (SSBB), etc. It’s all just too hard. The creators of all these Nintendo games need to learn how to make their games so that they’re actually possible to beat without too much frustration for all those who like to go for True Completion like me.