It's not that AAA games don't sell. It's simply that this is not a triple A game, and neither is it's half baked, boring DLC.
Starfield Shattered Space feels like a game that was released in 2012, and the deepest criticisms should be focused on the leadership in the studio, who catastrophically failed to understand the USP and most popular parts of the game. And who then failed to expand or innovate in any way for the first DLC. It's not too little too late. Because they have failed to even bring the bar back to a starting position.
No new spaceship parts. No additional base building. The sense of scale is worse than ever. How on earth did you mess this up So bad?
I'd be lying if I said I wasn't disappointed with the DLC after playing for just under 10 hours now. I think Bethesda deserves credit for moving back towards curated content. It's clear they tried to move back towards carefully curated character based stories, and a lot of the dialogue is expanded and more deep than the base game. But it's all so bland and irrelevant. I'd be stunned if they could prove they didn't use A.I to generate quest ideas and stories. It's so mundane. The horse has been flogged.
I don't get how they've managed to miss the mark again with this and we need to clear up a few things:
First of all, it looks like crap on Series X (unsure of other platforms). I'm not just talking about textures either. Outside of the main city, there are smaller settlements and workplaces all over which is nice. But these spaces make absolutely no sense. In the real world, people in 3rd world countries, living in absolute poverty, still live in better conditions than people in Starfield. It's deeply stupid, and frankly lazy.
The awful game design extends beyond the visuals that are often too dark and moody to make out details, even in the middle of daytime, and into the way the terrain is designed. Bethesda decided to spread quests out across a wide map area. But they didn't give us a good way to navigate it. The REV 8 not only handles appallingly whilst navigating, but it also struggles to travel more than a few feet before getting stuck on DAZRA. It's horrible, and not remotely user friendly. So now you're travelling for 40 minutes on foot between quest giver and objective, whilst fighting the most mundane of enemies.
The quests themselves are deeply boring and disinteresting for the most part. The intro to the city is interesting and I liked the lore dump in the cave. But beyond that I haven't encountered a single interesting moment.
It would take a lot for me to buy a Bethesda game again, or consider game pass to play it. You don't make this mistake repeatedly, without doing it intentionally, or lacking the ability to do anything else.
I almost feel bad writing this, because I have no doubt there are creators at Bethesda who are crying to their leadership for a change of direction.
Whatever it is that made Bethesda special, it's long gone.